DV Hardware bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, hardware and technology!

   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
DarkVision Hardware - Daily tech news
October 28, 2016 
Main Menu
News archives

Who's Online
There are currently 92 people online.


Latest Reviews
Zowie P-TF Rough mousepad
Zowie FK mouse
BitFenix Ronin case
Ozone Rage ST headset
Lamptron FC-10 SE fan controller
ZOWIE G-TF Rough mousepad
ROCCAT Isku FX gaming keyboard
Prolimatech Magnetic Pin

Follow us

World in Conflict previewed

Posted on Sunday, April 22 2007 @ 16:55:39 CEST by

The guys from ShackNews had a chance to take a look at the World in Conflict video game, here's a snip from their eport:
Though a newly created property, World in Conflict is very much an iteration on Massive's well-regarded Ground Control series of real-time strategy games. It retains successful elements of that series, such as its up-close presentation, a lack of base-building, the low-angled camera, and the focus on tactics-level gameplay. Jénsen was sure to state that fans of the series will feel right at home.

Crucially, however, the setting has changed dramatically, which has had an effect on other aspects of the game. While Ground Control was set in a sci-fi universe fairly typical for the RTS genre, World in Conflict travels a path that is not nearly as well-charted for the genre: Cold War alternate history. In an interview conducted last week, Jansén described some of the more fundamental changes made for World in Conflict.

Check it out over here.



DV Hardware - Privacy statement
All logos and trademarks are property of their respective owner.
The comments are property of their posters, all the rest © 2002-2016 DM Media Group bvba