DV Hardware bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, hardware and technology!

   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
DarkVision Hardware - Daily tech news
October 22, 2016 
Main Menu
News archives

Who's Online
There are currently 74 people online.


Latest Reviews
Zowie P-TF Rough mousepad
Zowie FK mouse
BitFenix Ronin case
Ozone Rage ST headset
Lamptron FC-10 SE fan controller
ZOWIE G-TF Rough mousepad
ROCCAT Isku FX gaming keyboard
Prolimatech Magnetic Pin

Follow us

Inside Intel's ray tracing research

Posted on Thursday, March 27 2008 @ 03:45:33 CET by

Theo Valich from TG Daily published an interview about Intel's ray tracing research. Here's a snip:
Intel will soon be extending its product portfolio into visual computing. And while Nvidia isn’t publicly admitting that Intel is an increasing threat to the company, we know that Intel isn’t aiming for second place. While Larrabee is one of the firm’s key hardware products, Intel is busy developing lots of related technologies in the background as well - including ray-tracing engines. We had a chance to talk to Intel’s Daniel Pohl, a young German engineer who first got our attention when he rewrote the rasterization engines of Quake III Arena and Quake IV into full-blown ray tracing engines. Back then, Daniel used OpenRT API. Today, he is developing API currently known as IntelRT and gave TG Daily editor Theo Valich a fascinating look into his work.



DV Hardware - Privacy statement
All logos and trademarks are property of their respective owner.
The comments are property of their posters, all the rest © 2002-2016 DM Media Group bvba