At Research@Intel Day 2009, Intel researchers showcased the latest innovations from our Real-time Ray Tracing project, including more realistic 3D water and the ability to render more than 500 animated characters at once, and showed a version rendering multiple camera views on a stereoscopic display, in which viewers can see the 3D depth of the scene without the need for special glasses.
Intel showed off real-time ray tracing demo on 3D display
Posted on Tuesday, July 28 2009 @ 19:37 CEST by Thomas De Maesschalck
Last month Intel's Daniel Pohl showed off a real-time ray tracing demo of Quake Wars at Research@Intel Day 2009. The demo rendered multiple camera views on a stereoscopic display, to create a 3D image that doesn't require special glasses: