DV Hardware bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, ATi, hardware and technology!

   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
 
DarkVision Hardware - Daily tech news
  Login/sign up  


Main Menu

Home
User account
Info
News archives
Links
Articles
Howto
Reviews
Member list
 

Who's Online
There are currently 141 people and 0 DV-member(s) online.

 

Latest Reviews
  • Enermax Aeolus Premium CP003
  • Altego Clear Laptop Sleeve
  • Lian Li PC-V354
  • Arctic Cooling K381 keyboard
  • Arctic Power Charger Plus
  • ATP PhotoFinder Mini
  • BitFenix Colossus
  • Roccat Taito Kingsize mTw Edition mousepad
  •  

    RSS
    RSS
     

    Closer look at motion-sensing game technologies

    Posted on Wednesday, July 29 2009 @ 06:27:43 CEST by Thomas De Maesschalck


    Hexus takes a closer look at the motion-sensing game controllers from Nintendo, Microsoft and Sony. You can check it out over here.
    Throughout the 80’s and 90’s, the preferred method of input for the majority of games consoles continued to be the tried-and-trusted joypad. Despite the fact that joypads have remained as the de facto input standard for current-generation consoles such as Microsoft’s Xbox 360 and Sony’s PlayStation 3, they face an increasing threat from motion-sensing controllers.

    It's worth noting that the technology for motion-sensed input has been available for many years, but the control method first showed signs of becoming mainstream in 2006 with the launch of the Nintendo Wii console..



     
    Threshold
      
    The comments are owned by the poster. We aren't responsible for their content.
     

    DV Hardware - Privacy statement
    All logos and trademarks are property of their respective owner.
    The comments are property of their posters, all the rest © 2002-2012 DM Media Group bvba