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    Unigine Heaven offers heavenly graphics

    Posted on Friday, October 23 2009 @ 03:00:50 CEST by Thomas De Maesschalck


    This video is, of course, demonstrating Unigine Heaven using their new DirectX 11.0 renderer. Unigine Heaven is using hardware tessellation, DirectCompute, Shader Model 5.0, and other newer GPU technologies. Unigine released this demo today for the launch of the Microsoft Windows 7, but there remains the OpenGL 3.x renderer too. Take a look at the Unigine Heaven press release. The Linux version of Unigine Heaven isn't out yet, but it's expected soon.

    Read more at Phoronix.




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