"One thing that you hear [Valve] talk a lot about is entertainment as a service," said Newell. "It's an attitude that says 'what have I done for my customers today?'"
"It informs all the decisions we make, and once you get into that mindset it helps you avoid things like some of the Digital Rights Management problems that actually make your entertainment products worth less by wrapping those negatives around them."
Newell's comments were greeted by cheers from industry luminaries and developers alike, perhaps indicating that the people who actually make the games are as unhappy with DRM as the people who play them.
Gabe Newell bashes DRM
Posted on Monday, March 15 2010 @ 20:12 CET by Thomas De Maesschalck