Quixel shows off Unreal Engine 4 with Megascans jungle environment (video)

Posted on Monday, March 02 2015 @ 14:21 CET by Thomas De Maesschalck
Quixel show off its Megascans technology with this new jungle scene rendered with Unreal Engine 4. The firm's Megascans is a huge materials library that contains scans from thousands of textures captured using HDR surface capture technology.
Megascans is a massive online library of thousands of physically based material scans and fully scanned 3D assets. The purpose of Megascans is to provide artists with a next generation material library, ushering CG into a new era. The library is ever increasing, with dozens of new scans added every day.

Every material scan is seamlessly tiled, 2x2 meters, 4-16K, HDR, and calibrated for all common BRDFs. An unprecedented range of fully separated material components have been scanned for each material, with consistent calibration across the entire library. Every asset is tiered for VFX as well as real-time use, for maximum ease of use.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



Loading Comments