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    Re: Sony PlayStation 3 - from hero to zero? (Score: 0)
    by Anonymous on Saturday, May 13 2006 @ 02:07:12 CEST
    You're clearly not a programmer. The only developer who has said it's easy to develop for the PS3 is Tim Sweeney... right before he "demonstrated" UT2007 - oh yeah, that's right, the supposedly in-game footage which was in fact pre-rendered!


    [ Reply to This | Parent ]

    Re: Sony PlayStation 3 - from hero to zero? (Score: 0)
    by Anonymous on Saturday, May 13 2006 @ 02:07:41 CEST
    fanboi


    [ Reply to This | Parent ]

    Re: Sony PlayStation 3 - from hero to zero? (Score: 0)
    by Anonymous on Saturday, May 13 2006 @ 02:22:40 CEST
    Uh... because coding for 8x2.3GHz processors is a pain to do? So its really like 1.5x2.3GHz processors? I'd say its more than just a "tad". That, and it lacks cell's software overhead. It will probably be until the end of this console cycle that programmers will even be able to take advantage over 8 cores effectively, if then.

    Graphically, the 360 and ps3 are about even... they both use derivatives of 7800/x1900 GPUs. Linux... is great, but its not a whole new world of performance. Since the HD-DVD spec will be going for the xbox several months before the ps3, the market may tend to shift that way, making blu-ray more of a curse than a boon later on when (and if) the hd market matures. As for more last gen games... don't you already have a console to play those? If not you can go pick one up for $130 or so and have something to take up your time until november. You have a TV that you can run those high resolutions on? I sure don't, but then again if you're shelling out 5-600 on a console its all the more likely that you can afford one. Intuitive controls? You mean a ps2 controller with no rumble and has a gyro-sensor? Hey, those Wii those are aweful cheap compared to this, and they do more than just note which way you're pointing the controller. Free to connect online online environment? Oh, you mean xbox live (the silver version is free, which I guess you didn't know...). Wifi? I can strap an adapter onto an xbox for a lot less than the premium ps3 (the cheaper version doesn't have all those nifty features such as HDMI and Wifi if i remember correctly). I'd prefer a trusty cat5 though. Larger HD? Granted, MS could probably have done a little better than just 20GB, but then again are you really going to need a 60GB HD for this? It's not like youre using it for video editing!

    Rumor also has it that developers are leaving the PS3 camp for the xbox and Wii, both for easier coding and more innovative features and the better press for the time being.


    [ Reply to This | Parent ]

    Re: Sony PlayStation 3 - from hero to zero? (Score: 0)
    by Anonymous on Saturday, May 13 2006 @ 02:25:45 CEST
    you realise that when you say 8 processors it is actually 7. The system only uses 7 to increase the possible yields of the chip. Also Pure processing power is not enough to deliver great graphics. In this respect the PS3 is left wanting.

    First of all the 360 has a unified shader system which allows the GPU to render both vertex and pixel shaders in the same process. The PS3 GPU does not allow this which means the rendering of shaders is a balancing act between the 2 shader types.

    And before you go on about how the 360 is "the same thing just a tad faster". You do realise that the slightly faster system is actually considerably faster in fact.

    I would like to go on and explain everything in full detail, but really your own ignorance is so laughable.



    [ Reply to This | Parent ]

    Re: Sony PlayStation 3 - from hero to zero? (Score: 0)
    by Anonymous on Saturday, May 13 2006 @ 02:45:33 CEST
    Its one thing to have the main risc chip and its SPEs. It's quite another thing to program for them. Most if not all games are NOT threaded, and by this I mean their rendering engine. Not to mention most of the bottleneck is in memory and not the speed of the processor. The bottom line is, no matter how fast your proc is, you have to be able to program for the SPEs and you have to have fast memory. They could have a 200000ghz proc in their system but it won't mean dick if the memory is dirt slow or they can utilize but 1/10th of a percent of the proc speed because they don't know how to program for it.


    [ Reply to This | Parent ]

    Re: Sony PlayStation 3 - from hero to zero? (Score: 0)
    by Anonymous on Saturday, May 13 2006 @ 05:07:23 CEST
    Ps3 will never be able to compete with microsoft now, sure a couple of thousand people will buy it for the freaking outragous price, sure some of them will want all of the add ons like CF HDwhatever and whatever else they can throw in there to make the price higher.

    As it stands now with the numbers as they are, nintendo will have a better chance of beating out microsoft than sony will.

    I'd also like to point out a few historical facts about sony.

    1)They are involved in an illegal DRM schema with rootkits and spyware of the like

    http://www.sysinternals.com/blog/2005/10/sony-rootkits-and-digital-rights.html

    2)First the beta, then the minidisc, and now bluray.

    3)Its 500 bucks! At the CHEAPEST! who seriously has 500 bucks to just throw down for a game system that isn't that great.

    I will now procede to destroy every point you have made.

    8x2.3ghz processors running at 2.3 together. Its not faster, it just manages tasks better. Like having a HT Intel with 8 "logical" cpus but really only one chip.

    360 and the ps3 arent on the same playing field, your right. As of now 360 is ABOVE the ps3

    $100 extra bucks...boo hoo, your complaining about 100 when your spending and extra 100 anyway to get what...CF card support?

    Earlier Launch...good
    lower cost...very good
    Ease of programing....very VERY good
    A tad faster? Contradicting yourself I see?

    The ps3 is a full generation behind the 360. Microsoft used what they had to make a great and affordable product that has ease of use and ease of programming.

    Linux...one thing about linux, its for servers and workstations, end of disscussion, sure use it as a gaming system, just call up linus torvaldus when you get an error like grub no path to boot

    HDMI...protected content my ass. Proctected content is another word for "we have software to track you and see what you have done and custom make ads for you" Oh wait, they already did that. My bad

    Free to connect online enviroment...yeah...360 got that. Wifi? Pretty sure thats an addon card for like 40 bucks...larger HD...ok whatever go and store your "illegally downloaded music colletionc"


    [ Reply to This | Parent ]

    Re: Sony PlayStation 3 - from hero to zero? (Score: 0)
    by Anonymous on Saturday, May 13 2006 @ 06:49:29 CEST
    I completely agree. I have friends who work for EA games, and have access to the PS3 Dev Kit. When he took me in one day to show me it we compared it to the 360. He said that they originally develop most of the stuff for PS3 and then rip out tons of code and features (Graphics and Physics) that the 360 can't even begin to handle. Or even hold on a standard DVD. Plus who wants a Add-on sitting next to there console with the rest of the crap.


    [ Reply to This | Parent ]

    Re: Sony PlayStation 3 - from hero to zero? (Score: 0)
    by Anonymous on Saturday, May 13 2006 @ 13:30:43 CEST
    Saying the PS3 has 8x2.3ghz processors is, on a technical level, comparable to saying water can explode because it contains hydrogen.

    Linux OS - means nothing at all. Uninformed fanboy buzzwords.

    Native blu-ray support - in theory the games can hold more raw data. In reality, games still arent even maxing out dual-layer DVDs. Basically a moot point.

    HDMI isnt higher resolution. Furthermore, youll notice the games coming out for ps3 are only 720p, whereas the 360 launch titles are even 1080i.

    Wifi and larger HD are just convenience features, also available on 360 for a better price differential.

    Basically, here is the thing. The xbox 360 architecture is faster at every task except floating point calculation. It absolutely kills the PS3 in memory bandwidth. Its difficult to say how this translates to real world performance. It would be logical that this would suggest that the 360 has an edge in graphics and the PS3 an edge in physics, if both are used to their maximum potential. In theory, that is.

    In practice, the PS3 architecture is so foreign and the code is so non-portable, that its a lot more difficult to even use the extra FPU power if its there. It also becomes more expensive, having to rewrite big parts of your game from the ground up.

    It will be at least a year or 2 before we see titles that really push the limits of either console. No one can really say how its going to pan out. More importantly, who cares? Didnt we lose the "my console is better than yours" in elementary school? Buy what you want and have fun with it. If you need to know the console youre playing is better than the one your neighbor is having fun on next door in order to sleep at night, youve got bigger things to worry about ;)


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