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    America's Army v2.5 Direct Action Review

    Posted on Sunday, October 30 2005 @ 19:21:06 CET by LSDsmurf


    As we look back at past America‭’‬s Army releases,‭ ‬we find most of them to be very diminutive in their changes; generally adding a map or two,‭ ‬fixing numerous bugs,‭ ‬and‭ ‬a number of miscellaneous improvements.‭ ‬However,‭ ‬the latest America‭’‬s Army‭ ‬release,‭ Direct Action (‬2.5‭)‬,‭ ‬is quite substantial with its alterations.‭ ‬Some of the many upgrades include the addition of two new Special Forces maps - SF Extraction and SF Dockside, Shoot House (MOUT Training), tournament mode enhancements, and several game-play enhancements.‭ For Linux and Macintosh users, this upgrade is even more significant with four new SF maps, two new weapons, and an updated game engine (Unreal Engine 2.5) due to the lack of a Q-Course (2.4) build. ‬Will America‭’‬s Army:‭ Special Forces Direct Action (‬2.5‭) ‬reflect the game-play of what we‭’‬ll be seeing in‭ ‬America‭’‬s Army:‭ Stryker-Overmatch, which will utilize the Unreal Engine‭ ‬3‭ ‬and will sport other state-of-the-art features‭?

    Link: Phoronix

    America's Army v2.5 Direct Action


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