DiRT is as resource-intensive a game as I've ever seen on the PC. Just
the menus will run slow on older hardware. This isn't the first Xbox 360
title ported to the PC which is in need of some serious optimization. In
a nod to the sheer processing power of the Xbox 360, and to the relative
luxury of coding for a standardized hardware platform (a console), DiRT
plays like, well, dirt on most PCs. If this is any indication of the
cross-platform ability of the Neon engine, then Codemasters may as well
forgo future Xbox 360 to PC ports.