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    Call of Duty: World at War Review

    Posted on Saturday, November 15 2008 @ 18:56:01 CET by Thomas De Maesschalck


    World at War isn’t a bad game, it just isn’t a very remarkable one despite bearing the Call of Duty moniker. Again, World at War has fallen victim to the Treyarch curse, but it’s also got the double whammy of being set in the Pacific theatre. Decent co-op and multiplayer are blessings, but they can’t counteract the curses completely.

    This is a game that’ll appeal to teenage fanboys a lot too – that’s what the quote-unquote adult material is there for, right? That’s why there’s a zombie Nazi mode too. These aren’t bad things and we don’t hate them, we just can’t bring ourselves to love them either and World at War certainly isn’t going to hold our attention enough to get a second playthrough. There are far better games on the horizon, some of which also have zombies, and Treyarch has left us only with the feeling that we’ve seen this done a hundred times before – and done better.


    Link: Bit Tech

    Call of Duty: World at War


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