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Setting up and rendering illumination in Brazil r/s Review
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Posted on Thursday, December 02 2004 @ 18:24:30 CET by LSDsmurf |
Brazil possesses rather flexible and state-of-the-art illumination
calculation capacities, though it's not the fastest renderer. Brazil
has its own shader engine with universal interface. This engine is not
as intricate as that in Renderman or in mental ray, which rely on
programming necessary properties rather than on a library of ready
shaders. However basic shader types in brazil have enough properties
for a high-quality reproduction of material properties of the widest
spectrum. In the production scale it makes brazil Choice #1 for small
and medium studios, which have network rendering capacities and cannot
or do not want to program their own shaders. However, brazil has a lot
of sincere fans among individuals as well.
Link: Digit Life

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