Interview with the creator of Lara Croft

Posted on Wednesday, April 19 2006 @ 10:19 CEST by Thomas De Maesschalck
Guardian has an interview with Toby Gard, the artist who designed the look of Tomb Raider star Lara Croft.
What are the difference between working on Lara now and when you did originally?

It's all about detail now. The gameplay is fairly similar to what it was in the original game. So you have combat, exploration and puzzles. But it's the fidelity that is the difference now. Big basic blocks don't cut it anymore - you need swaying grass and butterflies now. Also the team for Legend is ten times as big the original team. It's gone from 6 to 60.
You can read it over here.

About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.

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