TG Daily: Up to this point, for the last 15 years, the argument in favor of PC gaming has been, "Hey, we have the performance lead. We can put gamers into the experience." Surely, Intel is reliant upon second parties like Nvidia and ATI to help you out getting [polygons drawn], but even that's still part of the Intel architecture. How does that improve and evolve with Core 2 Extreme?You can read on over here.
David Tuhy (from Intel): Specifically, we have taken a very different approach with Core than we have taken with any other architecture before on the desktop. We're leveraging what we've learned with the mobile architecture, that we learned back with Centrino, and we improved that in the desktop and the server architecture with 64 bits, virtualization technology, floating-point engines - we bill them together as "Core Engine." So for us, Core 2 is the biggest move forward in terms of an architecture advance that we've had in the last five years...in terms of net gain, both in terms of its performance - which is averaging 40% more in desktop - and also, at the same time, lower power. Usually, that's not what happens for us. Generally, when our performance goes up, so goes the power. We went a different way with a very power-optimized architecture.
Intel Core 2 Extreme 40 percent faster
Posted on Friday, May 12 2006 @ 15:46 CEST by Thomas De Maesschalck