Microsoft DirectX to get Physics support

Posted on Wednesday, June 21 2006 @ 2:10 CEST by Thomas De Maesschalck
A job posted by Microsoft somewhat reveals that the company is going to add physics support to its DirectX.
Microsoft is currently advertising for a software design engineer to join Microsoft's "Direct Physics" team, "responsible for delivering a great leap forwards in the way game developers think about integrating Physics into their engines," according to the posting.

Physics simulation, according to Microsoft, "is a key part of the next generation gaming experience, bringing increased realism, greater immersion and more interesting experiences."

Two independent physics SDKs are currently competing for developers: a solution from Havok, which has won hardware support from ATI and Nvidia, as well as Ageia, whose PhysX chip directly accelerates games.
Read more over at ExtremeTech.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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