Microsoft DirectX to get Physics support

Posted on Wednesday, June 21 2006 @ 2:10 CEST by Thomas De Maesschalck
A job posted by Microsoft somewhat reveals that the company is going to add physics support to its DirectX.
Microsoft is currently advertising for a software design engineer to join Microsoft's "Direct Physics" team, "responsible for delivering a great leap forwards in the way game developers think about integrating Physics into their engines," according to the posting.

Physics simulation, according to Microsoft, "is a key part of the next generation gaming experience, bringing increased realism, greater immersion and more interesting experiences."

Two independent physics SDKs are currently competing for developers: a solution from Havok, which has won hardware support from ATI and Nvidia, as well as Ageia, whose PhysX chip directly accelerates games.
Read more over at ExtremeTech.




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