A relatively small download (7.6 MB) enables you to enable your code to work with such data as remaining battery power and calculations how long will the battery last, support for Wi-Fi, real-time processor utilization and many more. The API itself is divided into two parts – multi-threaded for maximum performance and single-threaded for functionality.More info over here.
We have talked to several game developers and opinions differed from enthusiastic to several comments which lambasted the company. The general opinion is that CPU and platform are the ones than need to detect the application and adjust itself in order how code should be executed, not the other way around..
Intel releases API to improve laptop gaming
Posted on Saturday, September 09 2006 @ 7:11 CEST by Thomas De Maesschalck