ATI better positioned to deliver unified shaders

Posted on Monday, September 25 2006 @ 16:18 CEST by Thomas De Maesschalck
The Inq talks about the upcoming Unified Shader concept.
Dis-unified Shading is a good approach and it will run DirectX 9 games fast for the months to come, but it won't much help developers, as these chaps have to prepare to write unified code.

It is a take-it-or-leave-it offer, as Microsoft requires them to use unified shaders from now on.

The Unified Shader concept pays dividends but at the same time it brings some additional troubles.

When you (over)load the Pixel Shader which is the case in most of the games to come, the vertex Shader comes for free. In this case you can tell your artists: Don’t draw a normal map, please model it for me. This is how it works in DirectX 9 games..
Read more over here.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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