Multi-core processors to replace physics cards

Posted on Tuesday, September 26 2006 @ 21:35 CEST by Thomas De Maesschalck
Intel promises quad-core processors will accelerate games and even enable physics effects without the need of an add-in card like the AGEIA PhysX.
After the session, Zohar told TG Daily that quad-cores are able to turn once boring ambient characters into interactive beings that can act autonomously and can also react to players' behavior. "With quad-core you could have things like rabbits running around and realistically do what rabbits usually do," said Zohar. He added that such characters would have been missing or rendered as non-interactive elements in previous games.

For eye-candy, gamers expect explosions, lots of explosions, and quad-core could render dedicated physics processing cards obsolete. Zohar told us that on the low-end games could render three pieces of flying debris from explosions, but future games would be able to accurately render up to 60,000 pieces. He explained that the physics from such complicated explosions are more effectively calculated on a multi-core processor because the communication latency is lower than on a dedicated physics card.
Read on over at TG Daily.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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