NVIDIA GeForce 8800 has 128-bit HDR and 16x AA

Posted on Thursday, October 05 2006 @ 22:21 CEST by Thomas De Maesschalck
DailyTech has some more info about the NVIDIA GeForce 8800:
As if we mere mortals needed more reasons to be excited about G80, here are a couple more tidbits: 128-bit high dynamic-range and antialiasing with 16X sampling.

The high dynamic-range (HDR) engine found in GeForce 7950 and Radeon series graphics cards is technically a 64-bit rendering. This new HDR approach comes from a file format developed by Industrial Light and Magic (the LucasFilm guys). In a nutshell, we will have 128-bit floating point HDR as soon as applications adopt code to use it. OpenEXR's features include:
Check it out over here.




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