DirectX 10 shaders don't need to be unified

Posted on Thursday, October 12 2006 @ 4:14 CEST by Thomas De Maesschalck
The Inq writes Microsoft doesn't care whether your shaders are unified or not for DirectX 10:
You need to support Shader model 4.0 to get the stamp of Direct X 10 and that’s about it, but this doesn’t necessarily mean your Shaders have to be unified.

This confirms Nvidia's theory that you don’t need unified shaders, at least for the time being. If the Vole doesn’t care about it, why should Nvidia? The big green company decided to do the different approach as its Vertex, Pixel and Geometry Shaders will still be divided in at last two separate function parts and we believe that this will give some additional speed in DirectX 9 games.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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