PowerVR SGX features unified shaders

Posted on Thursday, October 12 2006 @ 9:13 CEST by Thomas De Maesschalck
The Inquirer writes Imagination Technologies has unveiled its support for unified shaders on the PowerVR SGX GPU.
We had the chance to sit down with two very important chaps from the company, a VP and one of the key engineers and they were happy to answer at least some of our difficult questions. I keep wanting to call the firm Imagination Architecture, as it really suits the company but we will stick to the right one, at least for now.

It is up to Intel to announce what it wants to do with the just-licensed Power VR SGX programmable core. Intel got rid of its PDA CPU division and is now desperate to get some graphics capability for smaller devices. Intel wants to use the architecture for UPC. Despite the rumours of Intel buying Nvidia, it still can use a nice graphic core for integration such as the one that power VR has.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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