NVIDIA GeForce 8800 details

Posted on Wednesday, November 01 2006 @ 12:50 CET by Thomas De Maesschalck
On November 8 NVIDIA will release the new GeForce 8800 (G80). These cards are designed to fully support DirectX10 Shader Model 4.0 technology, DigiTimes reports.
The sources also revealed that two expected versions of the GeForce 8800, the GeForce 8800 GTX and the GeForce 8800 GTS, will vary in features such as the number of stream processors (128 and 96, respectively), core clock (575MHz and 500MHz) and shader-engine clock (1350MHz and 1200MHz). Both versions will be SLI ready, with 16x full-screen antialiasing and 128-bit floating-point high dynamic-range (HDR) lighting technology.

Using Nvidia's reference designs, makers will roll out graphics cards equipped with a recommended 768MB or 640MB of on-board memory for the GeForce 8800 GTX and the GeForce 8800 GTS, respectively, the sources stated. With a different memory clock (900MHz versus 800MHz) and memory interface (384-bit versus 320-bit), the cards will vary in memory bandwidth (86.4GB/s versus 64GB/s) and texture fill rate (36.8 billion versus 24 billion texels per second), according to the sources.


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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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