RTS Games: In Praise of Slowness

Posted on Wednesday, Nov 29 2006 @ 07:34 CET by Thomas De Maesschalck
Slowing down or speeding up things 10% doesn't make one iota of difference when trying to coordinate 8 fighters, 3 musketeers, 2 knights and 2 dwarf mortar teams to fight optimally in Warcraft III. By the time the fighters are whooping Grunts and the knights are positioned to overrun the Shaman, the mortar teams -- who were supposed to take out those damn watchtowers -- have already been slain by 3 axe-throwers that popped out of nowhere.

Read more at OC ModShop.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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