C&C 3: Tiberium Wars interview

Posted on Saturday, December 30 2006 @ 20:10 CET by Thomas De Maesschalck
Computer and Video Games had an interview with the makers of Command & Conquer 3. Here's a short snip:
In that, what do you think C&C3 offers over other RTS games by retaining the classic kind of rock-paper-scissors gameplay, rather than going for the whole epic, 2000+ units deal?

Verdu: Raw fun-factor and high-level, competitive RTS gameplay. What we're trying to do is create a game that has really good fundamentals and appeals to people that want to play RTS games competitively, either in tournaments or against each other to get onto the leaderboards or the ladders. At the same time we're trying to make the counters really well understood, with a predictable ruleset where you win because of how good you are and the skill you bring to the table, and we've re-engineered our pipeline and the engine to get rid of any hitches and lags and anything that gets in the way of fine control over units and speed of gameplay..


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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