In 2004, NVIDIA announced its MXM mobile graphics card interface, much to the delight of enthusiasts and integrators alike. Finally, not only would installing 3D graphics accelerators in laptops be easier, but for the first time, upgrade paths would be possible. This means great things for mobile gamers, as buying a laptop is no longer a dead-end purchase as far as graphics performance. It’s great for integrators because they’re able to more easily customize and service systems. Previously, the GPU was built onto the motherboard, which made it essentially impossible to service just the graphics chip. The MXM initiative was to help improve productivity for integrators by cutting the costs of repairs.Check it out at HardOCP.
NVIDIA MXM project a failure?
Posted on Sunday, January 28 2007 @ 3:11 CET by Thomas De Maesschalck