The opening keynote for the 2007 Game Developers Conference, presented by Digital Chocolate's Trip Hawkins, focused on how to make mobile phones the "ultimate game platform," as the mobile market has been disappointing the past few years. As the technology going into mobile phones continues to advance, so to will the games and software.
Game innovation for mobile phones was advancing in a shockingly quick manner, but the past several years have been lackluster for a number of reasons that Hawkins noted during the keynote. Due to game development being nothing but "safe bets," innovation has not been what the consumers and developers hoped for.
"Only five percent of mobile phone users have successfully downloaded games," Hawkins said during the keynote.
To help force a new revolution in the mobile market, mobile developers need to make a number of changes. For example, even though retro games are popular, expansion is unable to occur if people simply play retro games rather than purchase new, more technologically advanced games.
Mobile gaming has a bright future
Posted on Monday, Mar 05 2007 @ 21:27 CET by Thomas De Maesschalck
The opening keynote at the 2007 Game Developers Conference (GDC) was presented by Trip Hawkins from Digital Chocolate. It focused on the future of cell phones as "the ultimate game platform":