There aren't going to be a lot of surprises in mechanics here. The basic game includes base building, unit creation, and army management. The interface has been updated, looks slick and functions well. It also provides a much better and less obstructed view of the battlefield, especially on widescreen monitors thanks to the interface transparency. While we've had a chance to test all of this out in the demo ourselves and previous gameplay sessions, this is the first chance we've really had to sit down with the single player campaign. C&C fans will probably be pretty darn happy with the results.
Both the GDI and Nod campaigns are rife with the live action cuts to push the story forward. EA has spent a lot of time and money developing the fiction this time around to add to C&C 3's presentation value and have done a good job. Yeah, the scenes are still pretty cheesy, but they're certainly fun to watch and bring back all sorts of fuzzy nostalgic feelings.
Command & Conquer 3: Tiberium Wars - single-player preview
Posted on Monday, March 19 2007 @ 4:01 CET by Thomas De Maesschalck