DV Hardware - bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, hardware and technology!
   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
DarkVision Hardware - Daily tech news
September 27, 2020 
Main Menu
News archives

Who's Online
There are currently 189 people online.


Latest Reviews
Ewin Racing Flash gaming chair
Arctic BioniX F120 and F140 fans
Jaybird Freedom 2 wireless sport headphones
Ewin Racing Champion gaming chair
Zowie P-TF Rough mousepad
Zowie FK mouse
BitFenix Ronin case
Ozone Rage ST headset

Follow us

FlatOut: Ultimate Carnage interview

Posted on Monday, April 23 2007 @ 06:00:04 CEST by

Firingsquad had an interview with Jussi Laakkonen, the develoment director of Bugbear, about their upcoming FlatOut: Ultimate Carnage game for the Xbox 360:
FiringSquad: What can you tell us about the graphics engine for FlatOut: Ultimate Carnage in terms of comparing it to the previous games in the series?

Jussi Laakkonen: The graphics engine for FOUC is rewritten specifically for Xbox 360 and delivers an amazing performance. Key to the "Ultimate Carnage" experience are 12 cars featuring complete dynamic damage modeling, racing and crashing through over 8000 physics driven objects. The amount of action that combination delivers is simply outstanding.

In addition to the standard fare of HD resolution and high dynamic range lighting, FlatOut Ultimate Carnage also delivers cutting edge features such as parallax mapping deforming the track surface, self-shadowing on cars, 8000 dynamic objects on the track and much much more.
Check it out over here.



DV Hardware - Privacy statement
All logos and trademarks are property of their respective owner.
The comments are property of their posters, all the rest © 2002-2020 DM Media Group bvba