FlatOut: Ultimate Carnage interview

Posted on Monday, Apr 23 2007 @ 06:00 CEST by Thomas De Maesschalck
Firingsquad had an interview with Jussi Laakkonen, the develoment director of Bugbear, about their upcoming FlatOut: Ultimate Carnage game for the Xbox 360:
FiringSquad: What can you tell us about the graphics engine for FlatOut: Ultimate Carnage in terms of comparing it to the previous games in the series?

Jussi Laakkonen: The graphics engine for FOUC is rewritten specifically for Xbox 360 and delivers an amazing performance. Key to the "Ultimate Carnage" experience are 12 cars featuring complete dynamic damage modeling, racing and crashing through over 8000 physics driven objects. The amount of action that combination delivers is simply outstanding.

In addition to the standard fare of HD resolution and high dynamic range lighting, FlatOut Ultimate Carnage also delivers cutting edge features such as parallax mapping deforming the track surface, self-shadowing on cars, 8000 dynamic objects on the track and much much more.
Check it out over here.



About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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