The problem with writing in games is that we point out when it's terrible, but we don't praise it enough when it's good. Consider Half-Life 2.Read on over here.
helped as much as the graphics In the beginning of the game, you're just another desperate citizen pushed through processing before entering the city. People around you are muttering, and if this is your first time playing, you'll likely amazed by the graphics and the Source engine. It's beautiful. Then the megascreen on the building pops up and Dr. Breen appears to explain why the aliens have taken away our ability to reproduce. The quality of the writing makes it worth quoting at length...
The art of storytelling in video games
Posted on Saturday, May 12 2007 @ 10:11 CEST by Thomas De Maesschalck
ARS Technica dedicated an article this week to the art of storytelling in computer games: