The art of storytelling in video games

Posted on Saturday, May 12 2007 @ 10:11 CEST by Thomas De Maesschalck
ARS Technica dedicated an article this week to the art of storytelling in computer games:
The problem with writing in games is that we point out when it's terrible, but we don't praise it enough when it's good. Consider Half-Life 2.

helped as much as the graphics In the beginning of the game, you're just another desperate citizen pushed through processing before entering the city. People around you are muttering, and if this is your first time playing, you'll likely amazed by the graphics and the Source engine. It's beautiful. Then the megascreen on the building pops up and Dr. Breen appears to explain why the aliens have taken away our ability to reproduce. The quality of the writing makes it worth quoting at length...
Read on over here.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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