93% of all new games fail

Posted on Sunday, May 13 2007 @ 17:26 CEST by Thomas De Maesschalck
Steve Allison, Senior VP and Chief Marketing Officer at Midway, claims that only 7 percent of the new game-related intellectual properties introduces in the last four years were successful.

He also states that good reviews barely have an effect on the sales of those games:
In other words, 93 percent of new IP fails in the marketplace," he explained on N'Gai Croal's Level Up. "So while the 90-plus review scores and armfuls of awards create the perception that titles like Psychonauts, Shadow of the Colossus, Okami and other great pieces of work were big successes...they were big financial disappointments and money losers."

"The truth is that there is no correlation between review scores and commercial success," Allison wrote in a followup entry. "If there were, 'great' games Beyond Good & Evil, Ico, Okami, Psychonauts, Shadow of the Colossus, Freedom Fighters, Prey and Midway's own Psi-Ops would all have been multi-million unit sellers. The aforementioned games are all games that average review scores of nearly 90 percent out of 100, some even higher. The reality is none has sold more than 300,000 units at full price in the U.S. and a couple of these less than 250,000 units lifetime even with bargain pricing."
Source: ShackNews.

About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.

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