Valve stresses importance of user-created game content

Posted on Monday, May 21 2007 @ 7:15 CEST by Thomas De Maesschalck
In an interview with GNW, Doug Lombardi from Valve stressed the importance of user-created content in video games.
Doug Lombardi, marketing director at Valve Software, has stated that he believes home consoles must embrace user-created content if “they want online to matter”.

Speaking with Gamesindustry.biz, Lombardi stated, "I would argue that it's the biggest component those guys have to get over if they want online to matter.”

"Half-Life 1 was okay as a multiplayer game and Team Fortress Classic was really good, but Counter-Strike kicked both their asses no question. And that came from a kid going to college in Canada and another kid going to high school in New Jersey, who had our code and thought it would be cool to play our game.”

"The PC has that great advantage; has had that great advantage, and it comes from multiplayer and modding starting in the early '90s and [online] multiplayer only showing up on consoles in 2000 or 2001.”

“You've got a good 10-to-15-year lead there and you still have broken pathways on both consoles, so the PC has the advantage of time and a clear pathway," he added. "You've got a freeway set up on the PC and you've got this dirt road with roadblocks all over it on console in terms of getting user-made content out there."


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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