Company of Heroes 1.7 Patch - Adds DirectX 10 support!

Posted on Friday, June 01 2007 @ 14:41 CEST by Thomas De Maesschalck
The DirectX 10 patch for Company of Heroes is finally available. The biggest change in COH Patch 1.70 is the support for DirectX 10 graphics, the following effects have been added:
- Per-pixel lighting for all objects
- Percentage Closer Filtering (PCF) shadows: Multi-tap PCF shadows utilize Shader Model 4.0 sample comparison functions for softer, more realistic shadows
- Shadows for omnidirectional point lights: supports up to 4 simultaneous point lights with shadows using DX10's render-to-cubemap and Geometry Shader functionality. 
- Soft particles. Particle effects smoothly blend on contact with terrain and other objects improving visual quality.
- CSAA support (Coverage Sampling Antialiasing): CSAA produces antialiased images that rival the quality of 8x or 16x MSAA, while introducing only a minimal performance hit over standard MSAA.
- Short volumetric grass using DX10-instanced terrain shells
- DX10-instanced foliage and ambient objects
- DX10 alpha to coverage (transparency antialiasing)
The patch can be downloaded at nZone.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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