Beyond patch 1.05 we are going to aim to move in a direction of smaller patches that take less time to develop. This simply means we will work on creating patches that fine-tune the game from a balance and technical standpoint, but only the most critical enhancements necessary. I think everyone gets caught up in wanting a thousand fixes to their game, when in reality, having a smaller number of fixes that really address the most important issues is what ends up mattering most to the community. That is the direction we want to steer after patch 1.05.
We're committed to releasing quality patches and supporting our RTS community, that is our mantra, our goal, and it is what we will continue to do.
Thanks again for your understanding and patience. We've got a lot more to look forward to after patch 1.05 including the MOD SDK, competitive ladders, Battlecast enhancements, future patches, and more. This is just another stepping stone in to making Command & Conquer 3 as great an RTS experience as possible.
Command and Conquer 3: Tiberium Wars Patch 1.05 coming soon
Posted on Monday, June 04 2007 @ 13:18 CEST by Thomas De Maesschalck
About three weeks ago we published the changelog of C&C: Tiberium Wars Patch 1.05 and today EA announced the patch will be launched this week! This is a huge patch with lots of balancing changes, bug fixes, new UI interface options and new maps: