he guy who designed one of last year's biggest blockbusters hits the hay each night dreaming about the ultimate game. He just can't make it happen yet. "It's a world that can flip upside down in a second and change from an empowering fantasy to a dreadful nightmare," Cliff Bleszinski, lead designer of Epic's Gears of War, says of his dream game. "It all hinges on thoughts and impulses—not on button presses. The biggest obstacle we're facing now is one of interface. We need a significant advance in this area for gaming to truly allow for an interactive landscape of dreams."Check it out over here.
The future of computer games
Posted on Monday, June 25 2007 @ 10:21 CEST by Thomas De Maesschalck
1UP has published a feature on the future of video games. Here's a snip: