EA just released patch 1.06 for Command & Conquer 3: Tiberium Wars. Here's a look at the changelog:
This patch for Command & Conquer 3 changes the way that disconnect stats are recorded during ranked and unranked online matches, addresses a critical exploit, and fixes a number of other bugs.
· Changed the way that disconnects are reported. Now, whenever the game detects that a disconnect has occurred in a 1v1 match, both players are awarded a disconnect stat -- neither player is given a win or loss stat.
· Fixed an exploit that caused any unit or structure to become invincible if force-fired upon by a Mammoth Tank that had been upgraded with Rail Guns.
· Fixed a bug that caused the Nod Cloaking Field power to deduct up to 6,000 credits from the Operations Center. The power now correctly deducts 3,000 credits.
· Fixed a bug that allowed players in the online lobbies to /tell and /invite users that had marked them to be ignored.
· Players can no longer send /tell messages to other players as observers during a multiplayer match.
· Fixed a hang that occurred when users typed /friend or /invite without a corresponding name.