Unreal Tournament 3 interview

Posted on Wednesday, July 18 2007 @ 6:27 CEST by Thomas De Maesschalck
BeyondUnreal had an interview with Steve Polge from Epic Games about their upcoming UT3:
BU: What are some of the UT 2004 DM and CTF weapon and gameplay challenges that you will address with UT 3?

SP: We’ve gone to a lot of effort to improve the movement feel, and the changes we’ve made to movement have also allowed us to make the scale of the environments more believable without cramping gameplay. We’ve done some tweaking to weapons to make sure that projectile weapons and hit scan weapons are appropriately balanced. Replacing the shieldgun with the impact hammer also addressed balance issues with flag running in CTF.
Read on over here.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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