Writing for the LCD: FPS games

Posted on Tuesday, July 24 2007 @ 10:00 CEST by Thomas De Maesschalck
Bit Tech have just published an feature titled: Writing for the LCD: FPS games. We sat down with Rob Yescombe, screenwriter for Haze and Martin Lancaster, writer for Crysis and Far Cry, to discuss the process of writing first person shooters and some of the problems involved - if you could post a link on your site that would be very much appreciated.

"One thing which is constantly interesting about the first-person perspective is how prominent it is in games compared to movies and written stories. In games, practically every other title is a FPS game and almost all of the major releases for the last five years have used the FPS template in some way, from Half-Life 2 and Prey to the upcoming Haze and Crysis, yet in cinema there are hardly any movies which harness a first-person view and the only ones in recent memory are The Blair Witch Project and Doom, the latter of which doesn't really count in our opinion since it just copies the game. In books however the first-person perspective is more commonly used, though not a majority, so it seems odd that it's so prevalent in modern gaming culture.."

Read on at Bit Tech.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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