DV Hardware - bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, hardware and technology!
   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
DarkVision Hardware - Daily tech news
November 27, 2020 
Main Menu
News archives

Who's Online
There are currently 119 people online.


Latest Reviews
Ewin Racing Flash gaming chair
Arctic BioniX F120 and F140 fans
Jaybird Freedom 2 wireless sport headphones
Ewin Racing Champion gaming chair
Zowie P-TF Rough mousepad
Zowie FK mouse
BitFenix Ronin case
Ozone Rage ST headset

Follow us

Writing for the LCD: FPS games

Posted on Tuesday, July 24 2007 @ 10:00:09 CEST by

Bit Tech have just published an feature titled: Writing for the LCD: FPS games. We sat down with Rob Yescombe, screenwriter for Haze and Martin Lancaster, writer for Crysis and Far Cry, to discuss the process of writing first person shooters and some of the problems involved - if you could post a link on your site that would be very much appreciated.

"One thing which is constantly interesting about the first-person perspective is how prominent it is in games compared to movies and written stories. In games, practically every other title is a FPS game and almost all of the major releases for the last five years have used the FPS template in some way, from Half-Life 2 and Prey to the upcoming Haze and Crysis, yet in cinema there are hardly any movies which harness a first-person view and the only ones in recent memory are The Blair Witch Project and Doom, the latter of which doesn't really count in our opinion since it just copies the game. In books however the first-person perspective is more commonly used, though not a majority, so it seems odd that it's so prevalent in modern gaming culture.."

Read on at Bit Tech.



DV Hardware - Privacy statement
All logos and trademarks are property of their respective owner.
The comments are property of their posters, all the rest © 2002-2020 DM Media Group bvba