GI: So it's a single player, story-driven game. Will you offer cooperative play?
Willits: We do the competitive multiplayer deathmatch type stuff, and the problem with deathmatch is you have a winner and you have a loser. Most of the times I'm on the losing side. (laughs) But for co-op, everyone can be a winner, and this game fits much better in the co-op setting. We haven't finalized all of our multiplayer stuff quite yet, but I highly doubt we'll have any deathmatch type stuff.
GI: Will you be able to go through the whole single-player story campaign cooperatively?
Willits: See, there's problems with that. With Live or the PS3 network you don't want to play the whole game with someone else, because it's a 20+ hour game. You stop and start at different times, so we want to set the co-op to be more like WoW cooperative, where you can go and do missions together, some guy may have a mission you need to do so you can go help him out, so it will be more limited like that where the cooperative is more discreet. What that allows players to do is sit down, load up Xbox Live, find someone and go and do those missions.