PowerVR SGX - first DX10.1 chip announced at Siggraph

Posted on Saturday, September 08 2007 @ 13:12 CEST by Thomas De Maesschalck
This year at Siggraph, PowerVR showed off one of world's first DirectX 10.1 chips. The firms new mobile SGX family will feature support for OpenGL ES 2.0, OpenVG 1.1, Direct3D Mobile, 9L and 10.1.



The chip features 5th gen tile based deferred rendering, universal scalable shader engine, vertex, pixel and geometry shaders, programmable anti-aliasing and IEEE 32-bit floating point internal accuracy.

The Inq has some more info:
When it comes to both features and performance, here is the kicker. We’re not talking about a desktop chip here, but a mobile chip spotting all the technologies we mentioned one paragraph up. And this very chip working at 100MHz scales quite well to 200MHz and beyond, offering a performance leap from two million triangles per second to 31 million. The pixel fill-rate also grew substantially, from 100 MPix/s to 1GPix/s. These numbers don’t seem much for a desktop part, but in the world of handhelds, SoC combination spotting SGX chip could do wonders in the limited resolution spectrum (handhelds range between 320x240 and 800x400).
The GPU will be used by firms like Texas Instruments, Intel, Reneasas, NEC and others.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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