Enemy Territory: Quake Wars performance benchmarked

Posted on Thursday, September 13 2007 @ 2:40 CEST by Thomas De Maesschalck
Firingsquad has written a report on the performance of the Quake Wars demo.
As any die hard gamer who is familiar with John Carmack’s game engines will tell you, id has developed a reputation for building engines that look awesome indoors, but don’t scale well from a performance perspective outdoors. Now whether or not this criticism is fair or not is something that we won’t delve into, but it is something that has followed id throughout the years, and try as they might to dissuade it with games like Team Arena it has followed them doggedly all the way up to today’s Doom 3 engine.

Because of the vast size of the maps in Enemy Territory: Quake Wars (the game is played almost entirely outdoors), critics of id have probably been flexing their fingers in anticipation as soon as the game was announced, but fortunately we can report that the game scales much better outdoors than previous id titles.
Read on over here to see how well the game performs on modern hardware.



About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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