DV Hardware - bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, hardware and technology!
   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
DarkVision Hardware - Daily tech news
August 18, 2019 
Main Menu
News archives

Who's Online
There are currently 183 people online.


Latest Reviews
Ewin Racing Flash gaming chair
Arctic BioniX F120 and F140 fans
Jaybird Freedom 2 wireless sport headphones
Ewin Racing Champion gaming chair
Zowie P-TF Rough mousepad
Zowie FK mouse
BitFenix Ronin case
Ozone Rage ST headset

Follow us

Interview with NVIDIA's Roy Taylor

Posted on Monday, September 24 2007 @ 10:16:45 CEST by

BootDaily had an interview with NVIDIA's VP of Content Relations. Here's a snip:
BD: In your eyes, which API do you feel is more adept?

RT: I like the features and streamlined programmability that DirectX 10 offers. DX 10 will allow developers to make games that deliver a deeper level of emotional involvement. They will be so realistic that they draw you in like a good feature film.

For example, until now faces on characters have been a big challenge. Have you noticed how many games have troops / people / bad guys wearing masks? Or when you run up to someone they look just like all the others? Well that’s because face art and animation is very hardware- and software-intensive. DX10 support for GPU blend shapes allows major changes in facial animation and detail. In addition it’s now possible using state-based instancing (among other techniques) to have lots of people all with different looks and with facial animation. So for example your character could run into a nightclub or a village and have to find a specific person before it’s too late. That creates a tense new gaming challenge.
Read on over here.



DV Hardware - Privacy statement
All logos and trademarks are property of their respective owner.
The comments are property of their posters, all the rest © 2002-2019 DM Media Group bvba