Interview with NVIDIA's Roy Taylor

Posted on Monday, September 24 2007 @ 10:16 CEST by Thomas De Maesschalck
BootDaily had an interview with NVIDIA's VP of Content Relations. Here's a snip:
BD: In your eyes, which API do you feel is more adept?

RT: I like the features and streamlined programmability that DirectX 10 offers. DX 10 will allow developers to make games that deliver a deeper level of emotional involvement. They will be so realistic that they draw you in like a good feature film.

For example, until now faces on characters have been a big challenge. Have you noticed how many games have troops / people / bad guys wearing masks? Or when you run up to someone they look just like all the others? Well that’s because face art and animation is very hardware- and software-intensive. DX10 support for GPU blend shapes allows major changes in facial animation and detail. In addition it’s now possible using state-based instancing (among other techniques) to have lots of people all with different looks and with facial animation. So for example your character could run into a nightclub or a village and have to find a specific person before it’s too late. That creates a tense new gaming challenge.
Read on over here.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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