3D Chronicles, Part I: 1995-1997

Posted on Monday, Oct 08 2007 @ 03:00 CEST by Thomas De Maesschalck
Until the 90s, such 3D graphics processing was up to huge computer systems. Some animation frames took days to render. Even if the hardest compromises were made as far as graphics quality and speed were concerned, processing such graphics on a personal computer was out of the question. This series of articles will offer you a tour tracking back the history of 3D graphics.

Learn more at Digit Life, it's definitely worth a read.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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