Until the 90s, such 3D graphics processing was up to huge computer systems. Some animation frames took days to render. Even if the hardest compromises were made as far as graphics quality and speed were concerned, processing such graphics on a personal computer was out of the question. This series of articles will offer you a tour tracking back the history of 3D graphics.
Learn more at Digit Life, it's definitely worth a read.
3D Chronicles, Part I: 1995-1997
Posted on Monday, October 08 2007 @ 3:00 CEST by Thomas De Maesschalck