Team Fortress 2 3D performance analyzed

Posted on Tuesday, October 16 2007 @ 7:35 CEST by Thomas De Maesschalck
ExtremeTech analyzed the performance of graphics cards in Valve's new Team Fortress 2. In this report they focus on 1600 x 1200 and 1920 x 1200 pixel resolutions.
When we think of 3D games this fall that push the graphics envelope, we mostly think of games that strive for a more realistic look like Crysis or Unreal Tournament 3. Valve's multiplayer shooter Team Fortress 2, believe it or not, features some very sophisticated graphics technology. It scales very well to low-end machines, but those with lots of graphics muscle will enjoy better lighting and shaders, motion blur, high dynamic range lighting, and more.

Valve uses the power of modern graphics cards to produce a smooth, cartoonish look in TF2 that doesn't make its sophistication immediately obvious.
Check it out over here. It looks like AMD's graphics cards deliver the best bang per buck in this game.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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