Unreal Tournament 3 - CPU and GPU performance analyzed

Posted on Sunday, October 21 2007 @ 4:57 CEST by Thomas De Maesschalck
Anand takes an in-depth look at the performance of AMD and Intel processors and the performance of high-end graphics cards in the new Unreal Tournament 3 beta demo.
The flybys can run for an arbitrary period of time, we standardized on 90 seconds for each flyby in order to get repeatable results while still keeping the tests manageable to run. There are three flyby benchmarks that come bundled with the demo beta: DM-ShangriLa, DM-HeatRay and vCTF-Suspense.

As their names imply, the ShangriLa and HeatRay flybys are of the Shangri La and Heat Ray deathmatch levels, while the vCTF-Suspense is a flyby of the sole vehicle CTF level that comes with the demo.

Our GPU tests were run at the highest quality settings and with the -compatscale=5 switch enabled, which puts all detail settings at their highest values.

Our CPU tests were run at the default settings without the compatscale switch as we're looking to measure CPU performance and not GPU performance.
You can check it out over here. One of the things he noticed are the big improvements in multi-threaded performance and that the Radeon HD 2900 XT is quite competitive in this game.



About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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