Gears of War performance and image quality analyzed

Posted on Thursday, November 08 2007 @ 9:14 CET by Thomas De Maesschalck
HardOCP investigates the performance and image quality of Gears of War on the latest graphics cards from NVIDIA and AMD.
Gears of War is coming to the PC Windows platform this week. It will hit store shelves in North America Tuesday, November 6th 2007. Gears of War, developed by Epic Games and published by Microsoft Game Studios, was released on the XBOX 360 platform one year ago. It was confirmed back at E3 this year that Gears of War would indeed be ported to the PC and set to be released this November.

Gears of War is a third-person tactical shooter, yes third-person, not first-person as is typically expected for this type of game. As you play the game it is as if there is a person holding a camera behind you, filming all the action taking place. This can create a slight learning curve for players familiar with first-person shooters as it takes some getting used to controlling a player in a third-person view. We found it quite easy though to adapt to this type of gameplay on the PC, as you will be zooming in quite a lot to take out your opponents and there is a clearly defined reticle used to target the enemy. While not zooming there is no targeting reticle, and you must use the particle effects of the weapon fire to guide your target positioning, which can pose a bit of a challenge for the novice. To get the lo-down on gameplay check out our evaluation of the game on the XBOX 360.
Check it out over here.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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