Analysing NVIDIA G8x Performance in Modern Games

Posted on Friday, November 16 2007 @ 4:25 CET by Thomas De Maesschalck
This article was initially intended to continue our analysis of shader units and to show how their number affects NVIDIA G8x performance in modern games. We planned to change parameters of a G80-based graphics card to make it resemble the mid-end G84-based products. Unfortunately, our plans never got to the first base - G80's hardware performance counters didn't work with some shader units disabled. So we decided not to trash our test results and use them in a brief comparative analysis of performance and some other parameters of modern 3D games.

Read on at Digit Life.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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