FiringSquad: TimeShift has had a very ..interesting..development history. Can you go back in time for us and tell us how Saber Interactive came up with the idea for the game?Read on ove rhere.
Matthew Karch: After finishing development on our previous title Will Rock – a title that you and I discussed over the phone nearly 6 years ago (can you believe it has been that long??), we brainstormed a ton of ideas for our next project. And as we went over our ideas, the one that kept sticking out was the concept of true time control in a first-person shooter. Not just giving the player bullet time, but control over the speed and direction of the timestream itself. We let this idea bake for a while, and soon enough members of the team were coming up with innovative ways you could design it and ways to conceivably get it done. Once everyone saw the potential of the concept, we officially moved ahead and began pre-production.
TimeShift interview
Posted on Monday, November 26 2007 @ 2:26 CET by Thomas De Maesschalck
Firingsquad had an interview with Saber Interactive head Matthew Karch about their new TimeShift game: