Crysis 1.1 patch performance with Multi-GPU testing

Posted on Tuesday, January 15 2008 @ 3:50 CET by Thomas De Maesschalck
Let's assume for a second that anyone reading this article owns a copy of Crysis or has at least played the game. Then you should all know how potentially good the game is and how impressive its visuals can be with the proper hardware. Then again, since its release last November it's been a minority of players that have been able to play the game from beginning to end in all its visual glory.

Just last week Crytek released a highly awaited first patch for Crysis which weighed in at 139MB and carried a number of rather large promises. While it was claimed that SLI/Crossfire performance would improve with this patch as well as the overall rendering performance for all graphics cards in DX9 and DX10, they never stated by how much, so they did dodge a bullet there.

Read more at TechSpot. Some users report 5-10FPS increases thanks to this patch but TechSpot's benchmarks don't really reflect this, only on SLI and CrossFire systems there's a very noticeable performance boost.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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