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Halo 3 and The Art of Repetition

Posted on Friday, February 08 2008 @ 07:40:47 CET by

Let’s take Halo 3, and, before I actually say anything about Halo 3, I should make a disclaimer digression. I had put up some articles about repetition in games on my blog, and how I felt that repetition is sometimes a good thing (more on that later), and may have implied that aspects of the Halo 3 campaign could have benefited from some more repetition, and I ended up with some comments that went something like this:

"Variety is the spice of life. Games with repetition suck. Your game will suck and no one will play it."

Now, I think I’ve played through the Halo 3 campaign about half a dozen times. I love the game—I even pre-ordered it. I enjoy fanboy speculation about Halo’s association to Marathon. While this does not make me an expert in all things Halo, I think it at least gives me license to critique and comment. So I say: fanboys, stand down!

Read on at Bit Tech.



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