NVIDIA NV40 (GeForce 6800 Ultra) Architecture information and pictures

Posted on Tuesday, April 13 2004 @ 17:47 CEST by Thomas De Maesschalck

The NV40 reference card.
The GeForce 6800 costs $299 and the GeForce 6800 Ultra costs $399.


The core of a NV40.


The NV40 die.


The new GeForce logo's.

GeForce 6800 Architecture information
  • 40x40mm FCBGA (flip-chip ball grid array) package
  • ForceWare 60+ series
  • Supports 256-bit GDDR3 with over 550MHz (1.1GHz DDR) clock rates
  • NVIDIA CineFX 3.0 supporting Pixel Shader 3.0, Vertex Shader 3.0; real-time Displacement Mapping and Tone Mapping; up to 16 textures/pass, 16-bit and 32-bit FP formats, sRGB textures, DirectX and S3TC compression; 32bpp, 64bpp and 128bpp rendering; lots of new visual effects
  • NVIDIA HPDR (High-Precision Dynamic-Range) on OpenEXR technology supporting FP filtering, texturing, blending and AA
  • Intellisample 3.0 for extended 16xAA, improved compression performance; HCT (High-resolution compression), new lossless compression algorithms for colors, textures and Z buffer in all modes, including hi-res high-frequency, fast Z buffer clear
  • NVIDIA UltraShadow II for 4 times the performance in highly shadowed games (e.g. Doom III) comparing to older GPUs
  • Extended temperature monitoring and management features
  • Extended display and video output features, including int. videoprocessor, hardware MPEG decoder, WMV9 accelerator, adaptive deinterlacing, video signal scaling and filtering, int. NTSC/PAL decoder (up to 1024x768), Macrovision copy protection; DVD/HDTV to MPEG2 decoding at up to 1920x1080i; dual int. 400MHz RAMDAC for up to 2048x1536 @ 85Hz; 2 x DVO for external TMDS transmitters and TV decoders; Microsoft Video Mixing Renderer (VMR); VIP 1.1 (video input); NVIDIA nView
  • NVIDIA Digital Vibrance Control (DVC) 3.0 for color and image clarity management
  • Supports Windows XP/ME/2000/9X; MacOS, Linux
  • Supports the latest DirectX 9.0, OpenGL 1.5





More information at DarkCrow


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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